38 lines
1011 B
C++
38 lines
1011 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Factories/WorldContextDataAssetFactory.h"
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#include "FunnyGirlEditorModule.h"
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#include "World/WorldContextDataAsset.h"
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#define LOCTEXT_NAMESPACE "WorldContextDataAssetFactory"
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UWorldContextDataAssetFactory::UWorldContextDataAssetFactory()
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{
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SupportedClass = UWorldContextDataAsset::StaticClass();
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bCreateNew = true;
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bEditAfterNew = true;
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}
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UObject* UWorldContextDataAssetFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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return NewObject<UWorldContextDataAsset>(InParent, InClass, InName, Flags);
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}
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FText UWorldContextDataAssetFactory::GetDisplayName() const
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{
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return LOCTEXT("DisplayName", "World Context");
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}
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uint32 UWorldContextDataAssetFactory::GetMenuCategories() const
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{
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return FFunnyGirlEditorModule::GetNarrativeAssetCategory();
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}
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bool UWorldContextDataAssetFactory::ShouldShowInNewMenu() const
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{
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return true;
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}
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#undef LOCTEXT_NAMESPACE
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