40 lines
811 B
C#
40 lines
811 B
C#
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using UnrealBuildTool;
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public class VRM4UMisc : ModuleRules
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{
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public VRM4UMisc(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"InputCore",
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"EditorStyle",
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"ApplicationCore",
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"Engine",
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"UnrealEd",
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"VRM4U",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"AssetRegistry",
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});
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"AssetRegistry"
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});
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PrivateIncludePaths.AddRange(
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new string[] {
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//"../Runtime/Renderer/Private",
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});
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}
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}
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