Files
2026-05-19 13:42:41 +07:00

40 lines
811 B
C#

using UnrealBuildTool;
public class VRM4UMisc : ModuleRules
{
public VRM4UMisc(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"EditorStyle",
"ApplicationCore",
"Engine",
"UnrealEd",
"VRM4U",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"AssetRegistry",
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"AssetRegistry"
});
PrivateIncludePaths.AddRange(
new string[] {
//"../Runtime/Renderer/Private",
});
}
}